Software, systems, reverse engineering, and other bad ideas.
Creating a Custom Engine for Counter-Strike on PS2
Story-Time There’s probably something fundamentally wrong with me, because at some point while lying on my couch, I caught myself wondering why nobody had ever ported Counter-Strike to the PlayStation 2. Not a stripped-down experiment, not a Half-Life mod with some Counter-Strike maps awkwardly shoved into it, but an actual proper GoldSrc-era Counter-Strike experience running…
Hello World!
I’ve been building software for a long time, but this blog probably won’t be the usual “10 React Tips” kind of developer content. Most of the time I’m busy figuring random things out. Reverse engineering old games, digging through PS1 MIPS assembly, building weird tools, porting things that probably shouldn’t run where they do, or…
